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The Entry Hall & Parlor (2 sub-boards) When you enter the ornate double doors at the front of the manor you step into rounded room that narrows into a long hallway. At one corner is a set of wide stairs leading up to the other floors of the manor. A small alcove with rails and hooks that serves as the entry hall closet is set into one wall. And a small archway under the stairs without a door leads into a small but elegantly decoracted parlor. There are two sets of double doors on the other side of the narrow hall, the glass doors lead into the huge dining room, and the wooden doors lead into the kitchens.
The Second Floor (5 sub-boards) The second floor consists of: the ballroom, the library, an informal parlor and gaming room, and a set of glass doors at the end of the hall lead to a room built atop the patio at the back of the manor which has glass walls and a glass domed roof and serves as a solarium.
The Bedrooms (63 sub-boards) The other floors of the manor, which no one really knows how many floors there are as one just seems to magically appear when one of the other floors fill up, the halls have mirrored walls interspaced by doors with nameplates of each resident on them and an ornate number carved into the woodwork of the door. Each room has one window, and the decor will magically change to suit the mood of the resident of that room though the furnishings will disappear if they are removed from the room as they are part of the magic of that room.
The Upper Floor The highest upper floor is where the servants of the manor live in one communal room. They are given a small bed, a trunk and nightstand with shelves. A communal bathroom at one end of the room. There is no privacy here, and a set of curved stairs runs up the center of the huge room that leads up to the roof of the manor.
The Roof The roof of the manor is actually only slightly sloped, with a large flat area surrounded by an iron railing much like the iron fence, this flat area is what is call a Widow's Walk, and many come up to look out over the manor and it's grounds, and sometimes catch glimpses of the worlds outside the iron fence of the property through the mists.
The Chapel A railed walkway from the Widow's Walk, and a small hall from the first floor parlor leads to a tower which houses the manor's chapel. There is no preacher, pastor, or priest, simply a large circular tower room with stained glass windows depicting nature scenes and a small alter table with a gold cross statue upon it.
The Clock Tower Another railed path from the Widow's Walk leads in the opposite direction to the other tower, that has a small door on the outside of the manor and stairs within. This tower houses the large clock that keeps time in tune with the magic of the manor itself. Sometimes a day can speed by and others time just seems to drag, but no matter what the clock always tells the time of the manor and chimes out the hours. At midnight the clock tower glows with a sudden lunar beam of light that connects to the moon in the sky for twelve chimes of the clock and replenishes the magical energy of the manor itself, however any poor fool caught within the clock tower at that time will instantly be incinerated by the magical lunar pulse.
Inside the Fence (7 sub-boards) All the areas that exist outside the manor but within the iron walls of the property. The Gates, The Courtyard, The Pool & Lawn, The Orchard, The Pond, The Maze, The Fields, The Woods
The Houses (4 sub-boards) Several residents of Midnight have chosen not to live at the manor, but to build homes on the property. Currently the following have their own homes: Adam Ranges, Mickolas, Cody & Lu, Rafe & Coventina
The Black Woods A small but rather dense and dark wooded area, affectionately called The Black Woods by residences of the manor, sits far back along the back wall of the property. Though none live here, many visit it for the privacy the darkness provides them. Becareful though for here in the darkness of the forrest even the sweetest of manor residents may let loose and go wild.